You are able to customize your team from stem to stern. The career is linear but allows you to add whatever you want and forget the rest. The career is also very rewarding and is one of the ways that Dirt 4 separates itself from the other simulators out there. Want to absolutely do nothing but race? You can do that, too. The way you fix that is through an easy-to-follow menu that allows you to adjust everything from traction control to launch control (which I found was completely unnecessary). My setup was fairly challenging with a difficulty level of 78 or 79 percent. However, with all the options Dirt 4 has, you can very easily make the game as difficult or simplistic as you want. Using a 1-6 rating system where 1 is the tightest turn, the passenger will call out two to three turns ahead so you can pre-judge the next move and at which speed. For the rally races, there is a co-pilot that will call out the layout of the course from corner to corner. For track races, there will be someone who will let you know which side to pass, your position in the race, and other info. Now something that Grid and Dirt fans have sampled that other simulators typically don’t give you is the use of driver partners to help with the race. The sounds match the circumstances very well and just wait until you drive through a water hazard. The dirt and gravel flying up as you go through a curve is like watching a real rally race. After the first race or two the graphics start to pop out and grab you. I’ve raced LeMans Prototypes and this felt every bit as seat-of-the-pants due to the thin tracks and sharp cornering. Tearing my Focus race car down a path that’s only slightly bigger than a car width, the scenery passes at a startling rate. The first race you jump into is a simple rally run where you race against opponents’ times but not against other vehicles. Those memories will be with me for a lifetime, but after a small Codemasters hiatus, I heard of a new dirt racing game that looked very promising. The screen flashes white and the loudest slam I’ve heard in a car simulation makes you jump in your seat. Sprinting around the first turn, you could almost feel the tires hit every inch of the track. Sitting down in the cockpit of a prototype Mustang GT racer was almost as adrenaline-rushing as the actual driving of the car. My first delving into Codemasters was Grid. Over the years, and I mean a lot of years (back to Test Drive in 1990), I have played dozens of driving games over many types of terrain.
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